CENTURY: AGE OF ASHES
Mark Identification

CENTURY: AGE OF ASHES

Serial Number

88709357

Filing Date

Nov 27, 2019

Trademark by

PLAYWING LIMITED

Classification Information

software and electronic games, namely, software games recorded on digital video discs for computers; software games recorded on digital video discs for console; downloadable game software that is downloadable from a remote computer site and on websites on a global computer network in connection with the software games

Electrical and Scientific Apparatus

Series of fiction books; comics being works of fiction; comic books; printed books in the field of video games; coffee table books featuring video games; note books; school writing books; blank journal books; coloring books; stickers; posters; pen holders; highlighter pens; coloured pens; ink pens

Paper Goods and Printed Matter

Clothing, namely, headwear; Beachwear; belts; bottoms as clothing; cloaks; cloth bibs; coats; chaps; costumes for use in role-playing games; Costumes for use in children's dress up play; beach cover-ups; dresses; ear muffs; footwear; gloves; Halloween costumes; masquerade costumes; headwear; hosiery; infantwear; jackets; leotards; lingerie; loungewear; mittens; overalls; pants; ponchos; rainwear; scarves; shirts; shorts; sleepwear; socks; sweaters; sweatshirts; swimwear; suits; ties as clothing; tops as clothing; underwear; wrist bands as clothing; hats; caps being headwear; beanies

Clothing

Entertainment services, namely, providing an on-line computer game for others over global and local area computer networks and providing information on-line relating to computer games and video games; presentation of live stage show performances, presentation of live show performances by costumed characters, and presentation of live theatrical performances, namely, entertainment in the nature of live stage show performances in the nature of plays and musicals; arranging of contests; providing amusement park and theme park services; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of conducting eSports and video game contests, tournaments and competition; entertainment services, namely, live performances by video game players; entertainment services, namely, providing entertainment and amusement center services, namely, interactive play areas; organization of exhibitions for cultural or educational purposes; on-line non-downloadable publications, namely, on-line magazines featuring information, news and commentary in the field of video games

Education and Entertainment