CD PROJEKT RED
Mark Identification

CD PROJEKT RED

Serial Number

79256959

Filing Date

Jan 24, 2019

Registration Date

Jun 16, 2020

Trademark by

CD PROJEKT S.A.

Active Trademark

Classification Information

Downloadable video and computer games programs for computers; films in the fields of fantasy, action, adventure, video games, animated cartoons and video game development recorded on magnetic and digital carriers; VOD films, namely, downloadable films in the fields of fantasy, action, adventure, video games, animated cartoons and video game development provided by a video-on-demand service; downloadable films in the fields of fantasy, action, adventure, video games, animated cartoons and video game development; cinematographic films in the fields of fantasy, action, adventure, video games, and video game development and animated cartoons, all recorded on data carriers; documentaries recorded on data carriers; blank recordable audio, video and audio-video compact discs; blank disks, magnetic; sound and image recording carriers, namely, prerecorded magnetic data carriers featuring music, games and films; prerecorded CDs, DVDs, high-definition digital discs featuring video and computer games and films in the fields of fantasy, action, adventure, video games, animated cartoons and video game development; downloadable computer game software; television games, namely, downloadable computer game software; recorded computer game software; downloadable computer game programs for portable apparatus, including mobile phones; recorded computer video and computer games programs; downloadable video and computer games programs; console games, namely, downloadable computer game software

Electrical and Scientific Apparatus

Providing online video and computer games; providing non-downloadable films and animated films via a video-on-demand service; providing films in the fields of fantasy, action, adventure, video games, animated cartoons and video game development, not downloadable via the internet; educational services, namely, providing training in use of computers and developing and marketing video and computer games; organisation of training courses, educational conferences, and educational congresses in the fields of computer game programming and video and computer games; organisation of contests, organisation of electronic sports competitions; publication of books, newspapers, magazines and comic books; production and distribution of films, television program series, television programmes, audio entertainment content, and multimedia entertainment content

Education and Entertainment