CAMATHORIES
Mark Identification

CAMATHORIES

Serial Number

88194473

Filing Date

Nov 14, 2018

Registration Date

Dec 21, 2021

Trademark by

CAMBRIDGE MATHSTORIES INC.

Active Trademark

Classification Information

Computer software for the teaching and learning of mathematics; downloadable computer software applications for the teaching and learning of mathematics; downloadable mobile applications for the teaching and learning of mathematics; computer game software; computer software platforms for the teaching and learning of mathematics; audio and video recordings featuring mathematics; downloadable electronic publications in the nature of teaching and learning materials in the field of mathematics

Electrical and Scientific Apparatus

Printed publications, namely, teaching and learning materials in the field of mathematics; printed educational and training materials in the field of mathematics; printed lectures; printed books and articles in the field of mathematics; educational publications, namely, workbooks, activity books, flash cards, activity cards, story books, puzzle books in the field of mathematics; folders

Paper Goods and Printed Matter

tote bags; canvas shopping bags

Leather Goods

T-shirts

Clothing

children's educational toys for developing mathematical skills; children's educational games for developing mathematical skills; board games; card games; playing cards

Toys and Sporting Goods

Educational services, namely, conducting programs and courses in the field of mathematics; educational services, namely, providing online instruction in the field of mathematics; research in the field of education; teaching in the field of mathematics; education services, namely, mentoring and training in the field of mathematics; providing educational courses in the field of mathematics; providing educational information in the field of mathematics; online electronic publishing of printed and electronic publications in the fields of teaching and learning mathematics; publishing of educational and training materials in the nature of instructional guides, manuals and books in the field of mathematics; entertainment services, namely, conducting online learning programs for children; educational and entertainment services, namely, providing online electronic games, animated games, and animated videos in the field of mathematics

Education and Entertainment