BYTEBALL
Mark Identification

BYTEBALL

Serial Number

97140669

Filing Date

Nov 23, 2021

Trademark by

BECKER ALEXANDER

Classification Information

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing an on-line computer game; Gaming services in the nature of online, non-downloadable virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Online gaming services in the nature of online, non-downloadable virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Production of video and computer game software; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Providing an on-line computer game in the field of virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Providing on-line computer games; Virtual reality game services provided on-line from a computer network

Education and Entertainment

Design and development of computer game software; Design and development of computer game software and virtual reality software; Providing a website featuring on-line non-downloadable software that enables users to manage, trade, and spend cryptocurrency; Providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Providing temporary use of on-line non-downloadable computer software for use as a digital wallet; Providing temporary use of on-line non-downloadable computer software for use as an electronic wallet; Providing temporary use of on-line non-downloadable software for accessing, reading, and tracking information in the field of online gaming on a blockchain; Software as a service (SAAS) services featuring software for playing virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Software as a service (SAAS) services, namely, hosting software for use by others for virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency

Computer and Scientific