97934907
May 12, 2023
Downloadable mobile educational applications featuring fitness instruction and training; recorded and downloadable educational computer software for providing voice and speech therapy services, and training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, verbal communications over digital devices and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices in the field of neuromechanics, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable mobile applications for setting, managing and tracking general health and well-being, rehabilitation, and prehabilitation information for priming human systems for optimization, fitness, and weight loss goals; downloadable mobile applications for retrieving and displaying information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; downloadable and recorded computer software for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer programs for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer game software; downloadable and recorded computer game programs; computer game discs, tapes, and cartridges; computer game software downloadable from a global computer network; downloadable and recorded computer game software for use on mobile and cellular phones; downloadable and recorded interactive multimedia computer game programs; downloadable computer application software for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer video game software; computer video game programmes downloadable via the internet; downloadable computer application software for mobile phones, namely, software for use in downloading video games via the Internet; downloadable computer application software for handheld computers, namely, software for use in downloading video games; downloadable computer application software for mobile phone, namely, software for use in downloading video games; downloadable computer applications for tablet computers, namely, software for use in downloading video games; downloadable computer game software; downloadable electronic games software for use on mobile telephones, handheld computers and tablet computers; downloadable video game software; downloadable and recorded virtual reality game software; downloadable and recorded virtual reality software for simulating fitness instruction and training; wearable computers in the nature of smartwatches; wearable motion tracking detectors and sensors in the nature of activity trackers; wearable sensor-based electronic devices, namely, electroglottagraphs, microphones, spectrum analyzer devices for audio, and electromyography sensors for measuring neuromuscular activity not for medical use; downloadable computer software for managing cryptocurrency transactions using blockchain technology
Electrical and Scientific ApparatusEducation services, namely, providing training classes in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons using human-machine teaming training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; providing physical fitness services, namely, instruction, training, and consultation; entertainment services, namely, providing online electronic games and online computer games for education by means of the Internet, mobile telephone, smartphones, computer tablets and other remote communications devices; entertainment services, namely, providing temporary use of non-downloadable computer games and non-downloadable video games via the Internet and wireless computer networks; providing a website featuring information in the field of exercise and physical fitness for using human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; education services, namely, providing seminars in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; analyzing education test scores and data for others in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; providing educational testing in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; educational services, namely, providing web-based and classroom training in the fields of exercise, physical fitness and general health and physical and mental well-being for accreditation and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, workshops, seminars and conferences in the fields of exercise, physical fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedure; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services in the nature of hosting social entertainment events; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual performed outdoors; entertainment services in the nature of recording, production and post production services in the field of music and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention
Education and EntertainmentAdvisory services relating to health care; health advisory services related to the integration of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; health care services in the nature of athletic training; voice and speech therapy services; providing a website featuring information in the field of general health, mental health, and physical well-being; providing information in the field of general health, mental and physical well-being, and optimization of cognitive and neuromechanics for health purposes
Medical, Beauty & Agricultural