Children's educational software; Educational apparatus, namely, blocks used as teaching aids for math, art and technology concepts; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Educational software featuring instruction in counting and cognitive skills for children; Computer game software for use on mobile and cellular phones; Digital book readers; Electronic book readers; Electronic educational apparatus, namely, communication blocks that manipulate and convey information electronically based on their arrangement and are used for cognitive development in disciplines such as counting, spelling or quantitative; Headsets for virtual reality games; Interactive game software; Interactive video game programs; Virtual reality glasses
Electrical and Scientific Apparatus