BOSTON REVOLT SLG
Mark Identification

BOSTON REVOLT SLG

Serial Number

87517749

Filing Date

Jul 6, 2017

Registration Date

Feb 15, 2022

Trademark by

SUPER LEAGUE GAMING INC.

Active Trademark

Classification Information

Entertainment services, namely, in-person video game competitions, in-person video game viewing in the nature of presentation of live video game competitions for an audience; eSports services, namely, in-person video game competitions, in-person video game viewing in the nature of presentation of live video game competitions for an audience; entertainment services, namely, arranging and conducting of competitions for video game playing; entertainment services in the nature of eSports leagues in the nature of providing in-person video game competitions in a league format; providing in-person video game competitions in a tournament format; providing in-person viewing of video game competitions in the nature of presentation of live video game competitions for an audience; organizing and conducting and operating video game and eSports tournaments, events, and exhibitions; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and eSports; live performances by video game players; entertainment services in the nature of eSports contests, games, tournaments, exhibitions and live competitions; organizing eSports activities and games, namely, organizing live multiplayer video game tournaments in league format; organizing eSports competitions and tournaments; entertainment services in the nature of eSports and video game contests; providing live video games, namely, conducting live multiplayer video games and tournaments in league format; live video game exhibitions; live video game competitions and video gaming events, namely, live multiplayer video game tournaments in league format, live viewing in the nature of presentation of live video game tournaments in a league format for an audience; entertainment services, namely, exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; organizing eSports and video game contests; games, organizing eSports and video game tournaments; organizing eSports and video game entertainment exhibitions; organizing eSports and video game entertainment competitions; live entertainment festivals featuring eSports and video game competitions; none of the foregoing being related to gambling or games of chance

Education and Entertainment