87043054
May 19, 2016
Entertainment multimedia computer game programs and computer game software, namely, electronic game programs; computer game programs; video game programs and computer software platforms for social networking; interactive multimedia game programs for use with personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices; downloadable electronic game programs; electronic game software; downloadable computer game software for use with personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices
Electrical and Scientific ApparatusPrinted matter, namely, books, volumes, pamphlets, brochures, and other publications and educational material used by clients and interested parties containing materials for training, coaching, business consulting, business development and management, personal and business growth, and other educational information; printed matter and other publications and educational materials used for personal growth, spiritual development, and self-help guidance; printed matter and other publications and educational materials used for information on wellness, health awareness, and fitness
Paper Goods and Printed MatterAdvertisement and publicity services, namely, promoting the goods, services, and commercial information of third parties; providing information in the field of computer game programs and computer game software, namely, electronic game programs
Advertising and BusinessTelecommunications services, namely, providing online facilities for real time interaction with other computer users in the field of multimedia computer game programs and computer game software, namely, electronic game programs
Telecommunications(Based on Use in Commerce) Entertainment services, namely, providing online computer games and online entertainment information in the field of games for personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices; providing a website featuring electronic game content, interactive game content, and information in the fields of computer games, video games, computer games and electronic game entertainment; entertainment services, namely, providing virtual environments in which registered users can interact through social games for recreational, leisure or entertainment purposes.; (Based on Intent to Use) Education services, namely, providing classes, live and online courses, seminars, workshops, tutoring, instruction, and consultation; providing training, coaching, business consulting, business development and management, personal and business growth, spiritual development, self-help guidance, wellness, health awareness, and fitness
Education and EntertainmentComputer services, namely, creating an online community for registered users to participate in competitions, showcase their skills, form virtual communities, and engage in social networking; technical support services, namely, troubleshooting of computer software problems for personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices; software as a service (SAAS) services featuring software for publishing and sharing digital media and information via global computer and communication networks, telecommunications networks and the global information network; application service provider (ASP) featuring software for use in computer game programs and computer game software, namely, electronic game programs
Computer and Scientific