BOARDROOM
Mark Identification

BOARDROOM

Serial Number

97419599

Filing Date

May 19, 2022

Trademark by

BOARDROOM 35 LLC

Classification Information

Entertainment services, namely, development and production of motion pictures; motion picture film production; film studios; movie studio services; entertainment media production services for motion pictures, television and Internet; television and radio production, namely, production of television and radio programs; television program and cable television show production; radio entertainment production; distribution of television programs and radio programs for others; television program syndication; entertainment in the nature of ongoing television and cable television programs featuring sports and athletics; presentation of variety shows distributed over television, cable television, radio, satellite, webcasts, video games, audio and video media; entertainment services, namely, the provision of continuing programs, segments, movies, and shows featuring sports and athletics delivered by television, radio, satellite, the Internet; entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; entertainment services, namely, metaverse experiences in the nature of virtual reality game services provided online from a computer network; entertainment services, namely, providing an online virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing interactive entertainment and virtual reality content in the nature of virtual reality game services provided online from a computer network; virtual reality video production for entertainment purposes; augmented reality video production for entertainment purposes; production of video and computer game software; entertainment services, namely, providing temporary use of non-downloadable video games; providing online computer games; providing online interactive computer games; providing online multiplayer computer games; providing online computer games using blockchain technology; providing online computer games featuring user-generated content (UGC); providing online computer games in which users can communicate with each other

Education and Entertainment