BLASTERVERSE
Mark Identification

BLASTERVERSE

Serial Number

97477228

Filing Date

Jun 27, 2022

Trademark by

STRIKERVR INC.

Classification Information

Downloadable virtual reality game software featuring weapons training and simulated weapons use; Recorded computer virtual reality game software featuring weapons training and simulated weapons use; Downloadable virtual goods, namely, computer programs featuring weapons training and weapons use for use in online virtual worlds; Downloadable virtual reality software for weapons simulations; Downloadable virtual reality software for playing computer games; Downloadable virtual reality software for playing games with weapons simulations; Downloadable virtual reality training simulation software in the field of weapons training; Recorded virtual reality software for weapons simulations; Recorded virtual reality software for playing computer games; Recorded virtual reality software for playing games with weapons simulations; Downloadable VPN (virtual private network) operating software; None of the foregoing including downloadable software for the purpose of creating, modifying, and distributing multimedia content

Electrical and Scientific Apparatus

Clothing, namely, hats, caps being headwear, shirts, T-shirts, shorts, socks, jackets, and gloves; Apparel for men, women, and children, namely, hats, caps being headwear, shirts, T-shirts, shorts, socks, jackets, and gloves; Hats; Caps being headwear; Shirts; T-shirts; Shorts; Socks; Clothing; Gloves

Clothing

Providing incentive award programs for customers and members through issuance and processing of loyalty points for on-line purchase of a company's goods and services; On-line retail store services featuring physical and virtual merchandise for use by members of an online community; None of the foregoing including advertising services in the nature of creating corporate and brand identity for others

Advertising and Business

Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing interactive online non-downloadable mobile gaming applications; Entertainment services, namely, providing an online computer game, specifically, providing games with weapons simulations; Entertainment services, namely, providing an interactive online weapons simulation game; Providing recognition and incentives by the way of awards and contests to demonstrate excellence in the field of weapons training and weapons simulations; Entertainment services, namely, providing online computer games, specifically, virtual shooting simulators or and weapons simulations; Virtual training services in the field of weapons simulations; Organizing, arranging, and conducting virtual weapons simulations and gaming events; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes

Education and Entertainment

Providing temporary use of on-line non-downloadable software for viewing digital goods, namely, viewing digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, and trading cards; Providing virtual computer systems and virtual computer environments through cloud computing; Programming virtual weapons and products for use in online virtual worlds; Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three-dimensional platforms; Computer services, namely, creating an on-line virtual environment for conducting weapons simulations; Computer services, namely, creating an on-line virtual environment for playing online computer games among a network of users

Computer and Scientific

Online social networking services; Online social networking services provided through a community website; Online social networking services provided through a virtual environment; Leasing of reproduction rights of digital content to others, namely, including digital content associated with non-fungible tokens

Personal