97411496
May 16, 2022
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes accessible in the metaverse and in other virtual worlds; providing entertainment in the nature of online, non-downloadable virtual firearms, guns, firearm accessories, scopes, rangefinders, ammunition, projectiles, slings, pouches, gloves, clothing, footwear, headwear, vests, and bags using blockchain, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens; online entertainment services, namely, online video games featuring a virtual environment, metaverse platforms and augmented reality platforms
Education and Entertainment