BLACK METAVERSE
Mark Identification

BLACK METAVERSE

Serial Number

97064150

Filing Date

Oct 7, 2021

Trademark by

STEFAN YOUNGBLOOD

Classification Information

Clothing, namely, hats, shirts, pants, hoodies, jackets, neck wear; athletic wear, namely, hats, pants, hoodies, shirts, pants, neck wear; fashionable wear, namely, shirts, hats, pants, hoodies, pants, neck wear

Clothing

(Based on Use in Commerce) Streaming of audio material on the Internet; Streaming of data; Video broadcasting services over the Internet or other communications network featuring the uploaded, posted and tagged videos of others; Video broadcasting services via the Internet; Audio and video broadcasting services over the Internet; Audio and video broadcasting services over the Internet in the field of virtual and augmented reality and experiences; Electronic transmission and streaming of digital media content for others via global and local computer networks; Providing an on-line forum for community engagement; Transmission of information by electronic communications networks; (Based on Intent to Use) Providing an on-line forum for trading virtual real estate; Video streaming services via the Internet, featuring independent films and movies; Video broadcasting services over the Internet or other communications network, namely, electronically transmitting video clips

Telecommunications

Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Virtual reality game services provided on-line from a computer network; Virtual training services in the field of Information Technology, Virtual Reality; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, pets, avatars, music and weapons for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Organizing community sporting and cultural events

Education and Entertainment