Providing youth-focused golf instruction programs, clinics, and private lessons featuring technology-based motion analysis and simulator-assisted training; rental of indoor golf simulator bays for training and performance development, not for arcade or gaming purposes; providing recreational facilities for golf training using electronic simulators; educational services, namely, conducting classes, seminars, and workshops in the field of golf performance and skill development for youth; providing online non-downloadable videos in the field of golf swing analysis and motion capture; organizing and conducting golf tournaments for training and educational purposes; and fitting of golf clubs using technology-based analysis.
Education and Entertainment