BILLIONAIRE ZOMBIES CLUB
Mark Identification

BILLIONAIRE ZOMBIES CLUB

Serial Number

97128181

Filing Date

Nov 16, 2021

Trademark by

BILLIONAIRE ZOMBIES CLUB DAO LLC

Classification Information

(Based on Intent to Use) Downloadable audio and video recordings featuring online communities authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music authenticated by non-fungible tokens (NFTs); Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Downloadable image files containing original artwork and music authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to original artwork authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to zombies authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to computer generated art authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to online communities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to computer generated art authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable emoticons for mobile phones; Downloadable interactive game programs; Downloadable multiplayer video game software; Downloadable software development kits (SDK); Downloadable virtual reality game software

Electrical and Scientific Apparatus

(Based on Use in Commerce) Bucket caps; Clothing incorporating LEDs, namely, computer generated art; Dresses; Knee highs; Neckwear; Novelty ski masks; One-piece garments for children; Sports caps and hats; Suspenders; Sweatpants; Sweatshirts; T-shirts; Trouser socks; (Based on Intent to Use) Costumes for use in the amusement industry; Masquerade costumes and masks sold in connection therewith

Clothing

(Based on Use in Commerce) Brand development and evaluation services in the field of generative art; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Compiling indexes of information using blockchain technology; Event planning and management for marketing, branding, promoting or advertising the goods and services of others; Marketing and consulting services in the field of promoting and tracking the goods, services, and brands of others through all public communication means; Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs); Provision of an online marketplace for buyers and sellers of downloadable digital original artwork and music authenticated by non-fungible tokens (NFTs); Social media strategy and marketing consultancy focusing on helping clients create and extend their product and brand strategies by building virally engaging marketing solutions

Advertising and Business

(Based on Use in Commerce) Issuance of tokens of value

Insurance and Financial

(Based on Use in Commerce) Augmented reality video production; Arranging and conducting of business conferences in the field of non-fungible tokens and social communities; Continuing public service programs in the field of non-fungible tokens produced and distributed over television, satellite, film, audio, video, internet, and 3-D virtual reality media; Educational and entertainment services, namely, a continuing program about zombies accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of live visual and audio performances, namely, musical, variety, news and comedy shows; Entertainment services, namely, an ongoing multimedia program featuring original art distributed via various platforms across multiple forms of transmission media; Professional coaching services in the field of non-fungible tokens; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Providing a website that displays rankings of online communities based on social media for entertainment purposes; Providing online augmented reality games; Provision of information in the field of leisure activities, namely, generative; Rating metaverse avatars by assigning a numeric measure

Education and Entertainment

(Based on Use in Commerce) Providing temporary use of non-downloadable web-based decentralized applications (DApps) for non-fungible tokens; Providing temporary use of on-line non-downloadable software for accessing, reading, and tracking information in the field of non-fungible tokens on a blockchain

Computer and Scientific