Games and toys; gymnastic and sports articles not included in other classes; electronic video game machines and apparatus; video game consoles; portable video game displays.
Toys and Sporting GoodsSoftware; computers; electronic telecommunication apparatus; scientific and electronic apparatus for measuring movement (not for medical use); digital tablets; chips (computer hardware); connected bracelets (measuring instruments); smart glasses and headsets; glasses and helmets for virtual or augmented reality or 3D; video games; signal transmitters; memory cards (computer hardware); simulators; interfaces (computers); brain-machine (computer) interfaces; brain-body (computer) interfaces; scientific, photographic, cinematographic, optical, measuring, signaling, checking (inspecting), life-saving and teaching apparatus and instruments; capture and/or entry apparatus for recording, transmitting and/or reproducing sound, images, data and/or electrical, electroencephalographic, biometric or optical signals; optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, speed sensors; monitors (hardware), video monitors; audio and video headsets; calculating machines, data processing equipment, computers; software, especially virtual or augmented reality or 3D software; computer programs; electronic apparatus and instruments for assisting in the learning of body movements and sports activities and disciplines not for medical use (particularly dance, skating, athletics, golf, shooting, racket sports); devices, equipment for measuring movement; augmented reality and virtual interfaces; devices, equipment (computer materials) for capturing movements; interfaces in 3D; electronic machines and apparatus for measuring, recording and monitoring brain activity, measuring, recording and analyzing physiological and neuro-physiological parameters, for capturing the movements of members (arms, hands, fingers, legs), all for video games.
Electrical and Scientific ApparatusEducation; training; entertainment; sporting and cultural activities using among others virtual or augmented reality or in 3D; organization and conducting of seminars, congresses and conferences; entertainment services; physical education services; fitness assessment services for training purposes.
Education and EntertainmentScientific and technological services as well as research and design services relating thereto; industrial analysis and research services; design and development of computer systems and software; consultant services with respect to computer hardware design and development; scientific research services in the fields of movement; research services in the field of artificial intelligence technology.
Computer and ScientificMedical services; therapeutic services; physical therapy services; counseling regarding dietetics and nutrition; advice with respect to health; medical, therapeutic and physiotherapy services provided using augmented or virtual reality or 3D systems.
Medical, Beauty & Agricultural