BEAT THAT!
Mark Identification

BEAT THAT!

Serial Number

77790239

Filing Date

Jul 27, 2009

Registration Date

Nov 30, 2010

Trademark by

CHALENJ! LIMITED

Classification Information

Apparatus, instruments and media, namely, audio cassette recorders, compact discs, video cassettes, audio tapes, laser discs, CDs, and DVDs featuring music; electronic game programs on the subjects of sports, physical fitness activities, games testing physical dexterity, memory, response times, and general knowledge, and brain teasers, but excluding goods featuring toy vehicles, toy vehicle playsets, and toy vehicle accessories; computer game software on the subjects of sports, physical fitness activities, games testing physical dexterity, memory, response times, and general knowledge, and brain teasers, but excluding goods featuring toy vehicles, toy vehicle playsets, and toy vehicle accessories; DVDs, CDs and multimedia software recorded on CD-ROMs featuring movies, music and animated pictures on the subjects of physical activity and indoor and outdoor games for children, adults and families, namely, sports, physical fitness activities, games testing physical dexterity, memory, response times, and general knowledge, and brain teasers, but excluding goods featuring toy vehicles, toy vehicle playsets, and toy vehicle accessories

Electrical and Scientific Apparatus

Printed matter, namely, invitations, forms, stationery, greeting cards, wrapping paper, post cards and picture post cards on the subjects of physical activity and indoor and outdoor games for children, adults and families, namely, sports, physical fitness activities, games testing physical dexterity, memory, response times, and general knowledge, and brain teasers, but excluding goods featuring toy vehicles, toy vehicle playsets, and toy vehicle accessories; printed publications, namely, a series of non-fiction books, manuals, brochures, newsletters, magazines, monthly magazines and newspapers, all on the subjects of physical activity and indoor and outdoor games for children, adults and families, namely, sports, physical fitness activities, games testing physical dexterity, memory, response times, and general knowledge, and brain teasers, but excluding goods featuring toy vehicles, toy vehicle playsets, and toy vehicle accessories

Paper Goods and Printed Matter