BATFAST
Mark Identification

BATFAST

Serial Number

79347332

Filing Date

Apr 20, 2022

Trademark by

BATFAST CRICKET CENTRES LIMITED

Classification Information

Downloadable mobile applications, being companion applications for sports equipment, sports training apparatus, and electronic sports training simulators that demonstrate correct form and technique as well as tracking progress and sessions; downloadable mobile applications, namely, computer game programs; downloadable and recorded computer software, being companion software for sports equipment, sports training apparatus, and electronic sports training simulators that demonstrate correct form and technique as well as tracking progress and sessions; computer game programs; downloadable computer game programs; sports training simulators; downloadable electronic publications, namely, newsletters in the field of sport, sports equipment, sports training apparatus, and electronic sports training simulators; printed publications in electronically readable form, being downloadable publications, namely, newsletters in the field of sports, sports equipment, sports training apparatus, and electronic sports training simulators; headgear for sporting activities for protection against injury being protective helmets, specifically adapted protective sports helmet accessories that attach to the helmets, namely, mouth guards, ear pads, throat protectors, chin straps, face masks, jaw pads, and eye shields; projector screens; digital projectors; impact sensors; digital sensory devices being sensors for registering and analyzing the impact of projectiles; downloadable and recorded sensory software for registering and analyzing the impact of projectiles; scoring apparatus, namely, computer hardware for recording and displaying live scores and recorded software for running said hardware; electronic scoreboard apparatus; downloadable and recorded computer software and hardware for tracking the trajectory of balls and other projectiles; downloadable image files of digital sporting apparatus and avatars authenticated by non-fungible tokens (NFTs); downloadable image files of digital sporting apparatus and avatars authenticated by non-fungible tokens used in conjunction with blockchain technology; downloadable image files of digital sporting apparatus and avatars authenticated by non-fungible tokens used with blockchain technology to represent a collectible item

Electrical and Scientific Apparatus

Video game apparatus, namely, video game interactive remote control units in the form of bats, rackets, and balls specifically adapted for use in sport training simulators and virtual reality video games; sports training apparatus, namely, sporting ball bowling and pitching machines, ball collection machines/apparatus, ball feeding systems being part of bowling and pitching machines, batting cage nets, practice nets, pitching screens; sports equipment, namely, cricket balls, baseballs, and tennis balls; cricket bats, baseball bats, and tennis rackets; cricket batting gloves; baseball mitts; baseball gloves; cricket wicket-keeper gloves; cricket wickets; cricket stumps; cricket bails; sports equipment for protection against injury, namely, knee pads, shin guards, elbow pads, groin guards, and shoulder pads for athletic use

Toys and Sporting Goods

Education services, namely, classes, workshops, tutorials, and lessons in the fields of cricket, baseball, tennis, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling, and Australian football; providing of training in the fields of cricket, baseball, tennis, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; entertainment services, namely organization of sporting and social events relating to sports simulators, virtual reality gaming, and e-sports; sporting and cultural activities, namely, organization of sporting events and competitions relating to sports simulators, virtual reality gaming, and e-sports; sports entertainment services, namely organization of sporting events and competitions relating to sports simulators, virtual reality gaming and e-sports; sports education services, namely, educational events and interactive educational services in the form of classes, workshops, tutorials, and lessons for children in the field of cricket, baseball, tennis, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling, and Australian football; indoor cricket, baseball, and tennis center entertainment services being the rental of electronic sports training simulators, sporting ball bowling, and pitching machines, ball collection machines/apparatus, ball feeding systems being part of bowling and pitching machines, batting cage nets, practice nets, pitching screens; interactive entertainment services, namely, interactive games and competitions being e-sports and virtual reality gaming provided at indoor cricket, baseball and tennis entertainment centres; online e-sports gaming services; providing fantasy sports league services via the internet; sporting results services being the provision of sports information; cricket, baseball and tennis coaching; sports training; organising and conducting sports competitions, sports tournaments, and sports events; provision of sports facilities; video entertainment services, namely, providing online, non-downloadable videos in the field of sports, sports equipment, sports training apparatus, and online computer games in the form of electronic sports training simulators via a website; video recording, video editing, and video production relating to the sport of cricket, baseball and tennis; providing online electronic publications in the nature of newsletters and blogs in the field of sports, sports equipment, sports training apparatus, and electronic sports training simulators from the internet; rental of sports equipment and apparatus except vehicles and facilities; rental of electronic sports training simulators; rental of sporting equipment and apparatus being protective headgear and protective headgear accessories, projector screens, digital projectors, impact sensors, and digital sensory devices for registering and analyzing the impact of projectiles for use in simulators for sports training; video editing; video production; provision of online non-downloadable videos in the field of sport, sports equipment, sports training apparatus and electronic sports training simulators; organisation of e-sports events; entertainment services relating to e-sports being the arranging and conducting of esports competitions; conducting live e-sports events; ticket reservation and booking services for e-sports events

Education and Entertainment