AXOKIT
Mark Identification

AXOKIT

Serial Number

79311600

Filing Date

Dec 16, 2020

Registration Date

Dec 27, 2022

Trademark by

AXOKIT S.À.R.L.

Active Trademark

Classification Information

Downloadable software for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable computer software applications for mobile phones and handheld computers, namely, software for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable artificial intelligence and machine learning software, namely, computer software using artificial intelligence for students for creating revision schedules, developing educational revision plans and for improving memory and speed of processing to positively impact learning in the field of learning; downloadable software for data mining; downloadable software for deep learning, namely, for use as a spreadsheet and in word processing, and for improving memory and speed of processing to positively impact learning in the field of education; educational teaching robots; humanoid robots with artificial intelligence; downloadable software for integration of artificial intelligence and machine learning in the field of big data; downloadable interactive software for use as a spreadsheet and in word processing, and for improving memory and speed of processing to positively impact learning in the field of education; downloadable interactive multimedia software for playing games; downloadable interactive video game programs; downloadable interactive computer game programs; downloadable computer game software; downloadable virtual reality game software; downloadable computer application software for mobile phones, namely, software for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable software applications for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable applications for mobile devices for downloading and reading electronic publications on portable electronic devices; downloadable computer search engine software; downloadable computer software for search engine optimization; recorded computer application software for mobile phones, namely, software for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable educational computer applications, namely, software for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable educational mobile applications for creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable software applications for mobile phones and handheld computers, namely, software creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; downloadable software for website content control; downloadable computer software for processing images, graphics and text; downloadable software for data processing, analysis, exploitation and decision support using artificial intelligence; smart distance recorders; downloadable software for smart optical character recognition and speech recognition; smart glasses; 3D spectacles; augmented reality headsets; virtual reality headsets; downloadable computer software for creating discussion boxes for the simulation of conversations; smart gateways for real-time data analysis, namely, downloadable gateway for providing online computer quizzes that help maintain an active brain and thus improve memory and speed of processing to positively impact learning; peripherals adapted for use with computers; downloadable virtual and augmented reality software for mobile phones and handheld computers, namely, software for accessing, reading, and tracking information in the field of education and learning on a blockchain; tablet computers; electronic tablet computers; downloadable educational computer applications featuring instruction in creating, revising, organizing, and formatting documents and educational learning cards and for improving memory and speed of processing to positively impact learning in the field of education; optical image and character recognition apparatus and downloadable software; downloadable computer programs for syntactic, lexical and semantic analysis of texts; downloadable game software; recorded software for video games; downloadable education, entertainment, training and simulation video game software; recorded real-time strategy video game software; smart watches; notebook computers; cases for telephones; spectacle cases; cases for smartphones; cases for tablet computers; covers for tablet computers; cases for portable multimedia players; personal digital assistant covers; dust covers for computers; bags for photographic equipment and cameras; electronic memories; language translation apparatus, namely, electronic pocket translators; downloadable term extractor software, namely, software for automatic natural language processing

Electrical and Scientific Apparatus

Education, training and learning services, namely, providing online training programs to improve memory and speed of processing to positively impact learning; distance learning services, namely, conducting distance learning instruction at the primary, secondary, college, and university level; coaching in the field of advanced learning technologies and teaching methods; distance learning services, namely, conducting distance learning instruction at the primary, secondary, college, and university levels in the field of advanced learning technologies and teaching methods, provided online; development of printed instructional and educational material featuring educational learnings cards, flash cards, mind maps and academic review schedules for educational development; organization of entertaining sports competitions; analysis of educational test scores and data for others; distance learning courses, namely, conducting distance learning instruction at the university level; interactive computer game services, namely, providing on-line computer games and quizzes; provision of multi-player interactive computer games via the Internet and electronic communication networks; organization of electronic quiz game competitions; creation of educational content for podcasts, namely, scriptwriting services for non-advertising purposes; written text editing; writing of reports and texts in the nature of articles for journals other than for advertising or publicity; electronic text publication services, namely, publication of text and graphic works of others on on-line featuring educational subject matter in the field of creating, revising, organizing, and formatting documents and educational learning cards; education services related to the application of computer software, namely, computer education training; organization and conducting of educational colloquiums, conferences and congresses in the field of creating, revising, organizing, and formatting documents and educational learning cards

Education and Entertainment