Mark Identification

AVALUNA

Serial Number

98230814

Filing Date

Oct 19, 2023

Trademark by

WYE MEDIA IP HOLDINGS LLC

Classification Information

Downloadable virtual goods, namely, downloadable computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, highlights, and experiences in the field of culture, art, science, clothing, fashion and style; Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable multimedia files with information being text, photos, images, video recordings, highlights being video recordings, and experiences being video recordings in the field of culture, art, science, clothing, fashion and style authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, downloadable computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; Downloadable electronic publications in the nature of comic books, comic magazines and stories in illustrated form on a variety of topics; Downloadable musical sound recordings; Digital music downloadable from the internet; Downloadable films and movies featuring fictional characters and corresponding storylines depicted in a collection of entertainment properties; Downloadable video game programs; Recorded video game programs; Protective face masks for the prevention of accident or injury not for medical purposes; Sunglasses; Eyewear; cell phone cases; Protective covers and cases for cell phones; Collapsible grip stands adapted for mobile devices; Battery charge devices; downloadable digital collectibles in the nature of interactive media, video clips, photography, music, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of culture, entertainment, education, sports, and gaming

Electrical and Scientific Apparatus

Books, namely, printed fiction books on a variety of topics, printed novels, printed children's activity books, printed comic books, printed coloring books, printed cook books, printed flip books, blank journal books, printed picture books, scrap books, story books, and paper and printed note books; printed posters; Art prints; printed calendars; printed diaries; printed greeting cards; printed trading cards, other than for games; Stickers; Paper weights; Decals

Paper Goods and Printed Matter

Board games; Card games; Party games; Puzzles; jigsaw and manipulative puzzle games; puzzle board games; Playing cards; Role-playing games; Pinball games; Tabletop games; Children's multiple activity toys; Flying discs; Model cars; Toy vehicles; Toy model trains; model train sets; Video game machines; Arcade games; Action figure toys and accessories therefor; Play sets for action figures; Dolls and doll accessories; Modeled plastic toy figurines; Plush dolls; Plush toys; Vinyl toy figures; Toy stuffed animals; Electronic learning toys; Sporting goods, namely, soccer balls, footballs, baseball bats, and baseball gloves; Balls for sports; Balls for games

Toys and Sporting Goods

Entertainment services, namely, providing on-line, non-downloadable virtual clothing, headwear, eyewear, footwear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; Virtual reality and interactive electronic game services provided online from a global computer network and through various wireless networks and presented to electronic devices via wireless networks; Entertainment services, namely, providing online non-downloadable game software and online video games; Entertainment services, namely, providing online computer games featuring virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, the development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, and multimedia entertainment and educational content; Entertainment services, namely, providing online non-downloadable videos featuring entertainment content and entertainment events that was recorded live; Entertainment services in the nature of organizing, arranging, and hosting virtual live dance, music, and theatrical performances, cultural events, and social entertainment events; Entertainment services, namely, production and distribution of a series of motion pictures featuring art, action, science, drama, culture and entertainment; Charitable services, namely, providing educational materials in the nature of books, e-books, art, puzzles, magazines, e-magazines, and digital multimedia content about cultural awareness and art to children; Administration being arranging, organization and hosting of cultural and art educational programs and events; Organization of exhibitions for cultural or educational purposes; online non-downloadable digital collectibles in the nature of interactive media, video clips, photography, music, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of culture, entertainment, education, sports, and gaming; providing a website featuring blogs and non-downloadable publications in the nature of articles in the field of arts, entertainment, education, culture, science, and technology

Education and Entertainment

Non-downloadable computer software for the creation, production, and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments

Computer and Scientific