ATMTA
Mark Identification

ATMTA

Serial Number

97499807

Filing Date

Jul 12, 2022

Trademark by

ATMTA INC.

Classification Information

Entertainment services, namely, providing online computer and video games; Providing games for use network-wide by network users; Providing interactive, multiplayer, and single player games played via computer or communications networks; Providing online computer, video, and electronic games from a computer network; Providing online virtual reality games; Providing online augmented reality games; Providing a website featuring non-downloadable game software; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes; Organizing, conducting, and operating video game competitions and tournaments; Entertainment services in the nature of organizing, arranging, and hosting performances and social entertainment events; Multimedia publishing of software and games; Multimedia publishing of interactive computer and video game programs and software; Multimedia entertainment production and publishing services; Electronic publishing services for others; Online electronic publishing concerning social media content; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing temporary use of nondownloadable video games; Entertainment services, namely, providing online player versus player (pvp) video games; Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment, or educational purposes; Provision of entertainment services in the nature of interactive, immersive, and virtual reality events, exhibits, and experiences; Electronic game services provided by electronic communication means; Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events

Education and Entertainment