ATM ANTHONY THOMAS MELILLO
Mark Identification

ATM ANTHONY THOMAS MELILLO

Serial Number

97321170

Filing Date

Mar 20, 2022

Trademark by

DSTM LICENSING LLC

Classification Information

Downloadable digital media, namely, digital assets in the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics, digital collectibles in the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics, all authenticated by non-fungible tokens (NFTs); Downloadable virtual goods for use in virtual reality environments and created with blockchain-based software technology in the nature of apparel, footwear, headwear, bags, accessories, home decor, furniture, cosmetics, fragrances, candles, jewelry, eye wear. backpacks, electronics, rugs and gifts for use online and in online virtual worlds; Downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics, digital collectibles in the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics, all authenticated by non-fungible tokens (NFTs); digital collectibles in the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics authenticated by non-fungible tokens (NFTs); Downloadable software, namely, computer and video game software; downloadable virtual reality software for playing virtual reality computer games; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for playing e-sport games; downloadable mobile applications for playing e-sport games; downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audiovisual content via global communication networks; downloadable software for viewing proof of authenticity as demonstrated by non-fungible tokens (NFTs); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting proof of authenticity of downloadable photographs as demonstrated by non-fungible tokens (NFTs); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art authenticated by non-fungible tokens (NFTs); digital media, namely, downloadable software featuring digital collectibles, in the nature of downloadable digital apparel, footwear, headwear, bags, accessories, home decor, furniture, bedding, towels, throws, cosmetics, fragrances, candles, jewelry, eye wear, backpacks, art, trading cards, and electronics authenticated by non-fungible tokens (NFTs); downloadable software for generating cryptographic keys for receiving and spending cryptocurrency; downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, emotes and gestures for use in virtual environments created for entertainment purposes

Electrical and Scientific Apparatus