Non-pharmacological therapeutic learning systems comprising computer software and electronic devices for use in attention and cognition training, and, non-medical treatment and diagnosis of attention and cognition disorders for use in education skills improvement and academic counseling; computer games, namely, computer game programs and computer game software
Electrical and Scientific ApparatusComputer games, namely, battery-powered computer game handheld units for use with external display screen or monitor
Toys and Sporting Goods