Mark Identification

ATEEZ

Serial Number

79401184

Filing Date

Dec 19, 2023

Trademark by

KQ ENTERTAINMENT CO. LTD.

Classification Information

Virtual clothes, downloadable and used in online virtual environment; virtual bags, downloadable and used in online virtual environment; virtual caps, downloadable and used in online virtual environment; virtual shoes, downloadable and used in online virtual environment; virtual toys, downloadable and used in online virtual environment; virtual sticks for fans and for entertainment being novelty items, downloadable and used in online virtual environment; virtual diaries, downloadable and used in online virtual environment; virtual electronic albums, downloadable and used in online virtual environment; virtual articles for use in writing, downloadable and used in online virtual environment; virtual pictorial magazine, downloadable and used in online virtual environment; downloadable digital files transactioned as character images in metaverse; downloadable digital files authenticated by non-fungible tokens [NFTs]; virtual necklaces, downloadable and used in online virtual environment; virtual earrings, downloadable and used in online virtual environment; virtual rings [jewelry], downloadable and used in online virtual environment; virtual bracelets [jewelry], downloadable and used in online virtual environment; virtual scarves, downloadable and used in online virtual environment; virtual wristwatches, downloadable and used in online virtual environment; virtual sunglasses, downloadable and used in online virtual environment; virtual eye glasses, downloadable and used in online virtual environment.

Electrical and Scientific Apparatus

Entertainment services provided in online virtual environment; entertainment services performed by singers provided in online virtual environment; providing interactive social games in online virtual environment; entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; entertainment services, namely, providing non-downloadable virtual goods online in relation to the following goods for use in video games: virtual fashion goods, clothing, shoes, and accessories; entertainment services, namely, providing online, non-downloadable virtual clothing, shoes, and accessories for use in video games; entertainment services provided in virtual environments where users can interact for recreational, leisure, or entertainment purposes; providing amusement park services in online virtual environment; providing book publishing in online virtual environment; providing online exhibitions featuring digital art, fashion, clothing, shoes, and accessories authenticated by non-fungible tokens (NFTs), for cultural purposes.

Education and Entertainment