ASTRA: KNIGHTS OF VEDA
Mark Identification

ASTRA: KNIGHTS OF VEDA

Serial Number

97898206

Filing Date

Apr 20, 2023

Trademark by

FLINT INC.

Classification Information

Blank compact discs; recorded computer game programs; downloadable music files; downloadable electronic publications in the nature of newsletters, written articles, and magazines in the field of electronic and computer gaming; downloadable electronic books in the field of electronic and computer gaming; downloadable computer game programs; downloadable network operating system programs; exposed slide films; recorded video and audio tapes featuring graphics and music for gaming; downloadable game software for use on mobile and cellular phones; video disks with recorded animated cartoons; downloadable video game software; memory cards for video game machines; slide film in the nature of exposed slide films; pre-recorded music compact discs; pre-recorded electronic media devices featuring music; downloadable interactive game programs; tablet computers

Electrical and Scientific Apparatus

Providing of PC gaming facilities; providing amusement arcade services; providing information online relating to computer games and computer entertainment for games; film production, other than advertising films; providing information on leisure activities and events in the nature of online gaming and electronic gaming; provision of recreation facilities and services, namely, providing electronic, video and computer gaming facilities; providing recreation facilities; entertainment services, namely, providing online electronic and video games via mobile applications; organization of exhibitions for cultural or educational purposes; video arcade services; providing water recreation facilities; animation production academies in the nature of animation production schools; arranging of exhibitions for entertainment purposes; providing on-line computer games; electronic games services provided by means of the internet; providing online non-downloadable electronic publications in the nature of newsletters, books, written articles, and magazines in the field of gaming; online video game services provided via computer networks and global communication networks; computer academies in the nature of computer schools; television show production

Education and Entertainment