ARIZONA WILDCATS
Mark Identification

ARIZONA WILDCATS

Serial Number

97556710

Filing Date

Aug 19, 2022

Trademark by

THE ARIZONA BOARD OF REGENTS ON BEHALF OF THE UNIVERSITY OF ARIZONA

Classification Information

Downloadable virtual goods in the nature of image files of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files containing videos for use in augmented reality worlds; Downloadable augmented reality software for playing computer games and interacting in a virtual world, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software for collecting, analyzing, and organizing data in the field crypto-collectibles, digital collectibles, and non-fungible tokens

Electrical and Scientific Apparatus

Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles

Advertising and Business

Interactive educational and entertainment services, namely, providing online virtual guided campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment at the college and graduate levels; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments

Education and Entertainment