AOKIVERSE
Mark Identification

AOKIVERSE

Serial Number

97485336

Filing Date

Jul 1, 2022

Trademark by

STEVE AOKI

Classification Information

Digital media, including, digital collectibles, virtual goods, digital tokens, non-fungible tokens (NFTs), digital art, digital recordings; Non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology; non-fungible tokens (NFTs) used with blockchain technology to represent a collectible item and virtual goods; non-fungible tokens (NFTs) used with blockchain technology for data storage and content access limitation; non-fungible tokens (NFTs) featuring collectible images, recordings, and videos; non-fungible tokens (NFTs) featuring digital art; digital tokens used with blockchain technology; digital tokens used with blockchain technology to represent a collectible item and virtual goods; digital tokens used with blockchain technology for data storage and content access limitation; Digital collectibles software using blockchain-based software technology and smart contracts; computer software for creating, accessing, managing, tracking, storing, sending, receiving and buying digital collectibles, crypto-collectibles and non-fungible tokens (NFTs); computer software for transaction marketplaces and registries using blockchain-based and smart contract technologies; Downloadable multimedia files containing artwork, text, audio, and video relating to music and music entertainment authenticated by non-fungible tokens (NFTs); Downloadable computer game software; Downloadable digital artwork and images; downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles; computer software for managing and validating cryptocurrency and non-fungible tokens (NFTs) transactions using blockchain-based smart contracts; software for managing and validating cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions; Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; Downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital goods, collectibles, art, images, music, video clips authenticated by non-fungible tokens (NFTs); sale of memorabilia, collectibles, and virtual goods; online retail stores services featuring artworks, memorabilia, collectibles, virtual goods, art, posters, books, toys, figurines, stuffed toys, collectibles, gift items, home apparatus and instruments, clothing, eyewear, jewellery, watch and clocks, personal articles, bags, digital tokens, non-fungible tokens (NFTs), digital collectibles; sale of products through an online system allowing the traceability of exchanges; providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles; providing an online digital asset marketplace for buyers and sellers of crypto-tokens; providing a website featuring an online marketplace for selling and trading virtual goods with other users; commercial licensing of products and services; marketing, advertising and promotion services; arranging and conducting special events for commercial, promotional or advertising purposes; administration of consumer loyalty programs; auction services; auctioneering provided on the Internet

Advertising and Business

Entertainment services, namely, providing online video games; Entertainment services, namely, providing an on-line computer game; Entertainment services, including, providing online, non-downloadable digital collectibles, virtual goods, art, photographs, images, sound recordings and audiovisual recordings for use in digital environments for entertainment purposes; online entertainment services; organizing, producing, arranging online and live entertainment events in the field of digital collectibles and virtual goods; Presentation of live show performances; entertainment services, namely, production and distribution of a game show; Organization of electronic game competitions; Virtual reality game services provided on-line from a computer network; Providing online audiovisual entertainment, not downloadable; Providing online music, not downloadable; Provision of entertainment information; fan clubs

Education and Entertainment

Online social networking services; Online social networking services provided through a community website; online social networking services in the field of music, art, fashion, and entertainment

Personal