ANYSTORIES
Mark Identification

ANYSTORIES

Serial Number

90187507

Filing Date

Sep 17, 2020

Registration Date

May 31, 2022

Trademark by

READ ASAP LTD

Active Trademark

Classification Information

Downloadable computer operating programs; Downloadable electronic game software for wireless devices; Downloadable fiction e-books on a variety of topics; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable non-fiction e-books on a variety of topics

Electrical and Scientific Apparatus

Advertising and advertisement services; Auction services; Collection and systematisation of information into computer databases; Compilation of information into computer databases; Compiling indexes of information for commercial or advertising purposes; Media relations services; Organization of exhibitions for commercial or advertising purposes; Providing business information via a web site; Provision of an online marketplace for buyers and sellers of goods and services; Purchasing and procurement services, namely, procuring of contracts for others for the purchase of goods and labor contracting services; Rental of sales stands; Sales promotion for others; Targeted marketing services; Updating and maintenance of data in computer databases

Advertising and Business

Bookmobile services; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, providing an on-line computer game; Lending library services; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organization of electronic game competitions; Organization of exhibitions for cultural or educational purposes; Providing entertainment information via a website; Providing on-line computer games; Providing on-line publications in the nature of e-books in the field of entertainment; Providing online non-downloadable game software; Provision of information relating to publishing of electronic publications; Publishing of books, e-books, audio books, music and illustrations; Radio entertainment production; Radio entertainment services, namely, radio programs featuring performances by a fictional character, radio personality; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing on-line computer games

Education and Entertainment