Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing non-downloadable digital collectibles, authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; Use of digital collectibles in on-line contests, games and challenges, namely, production of video and computer game software; multimedia publishing of games; entertainment services, namely, providing online computer and electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; provision of online, non-downloadable web and mobile video-game computer program featuring in-game virtual currency, tokens and the use of exchanging digital assets authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes; Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking; Organizing, conducting and hosting social entertainment events for others, exhibitions, expositions, classes, and seminars and conferences, and one-on-one meetings, all for commercial entertainment purposes in the interactive entertainment, virtual reality, health and wellness, sports, gaming, fashion, lifestyle, and video game entertainment industries for use in the metaverse and virtual worlds; Virtual reality game services provided on-line from a computer network featuring a v irtual world made up of a culmination of different planets, geographical environments and cities that enables users to own, build, create and monetize their digital experience using a utility token ; entertainment services, namely, providing an on-line computer game that provides users an ability to purchase tokenized land plots that owners can repurpose and monetize
Education and Entertainment