ALLY
Mark Identification

ALLY

Serial Number

88926090

Filing Date

May 20, 2020

Trademark by

TWENTY BILLION NEURONS GMBH

Classification Information

software; Computer application software for mobile phones, namely, software for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans and personalized audiovisual content; Downloadable software applications for use in physical fitness and exercise management in the field of physical fitness and exercise; Software in the field of physical fitness and exercise; Downloadable software applications for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans, personalized workout videos, and personalized audiovisual content; Pre-recorded digital media devices featuring athletic and physical fitness training sessions; Computer software for streaming audio content; Computer software for streaming video content; Computer software for streaming audio visual content in the field of fitness; computer software for fitness training, conditioning, advice, and guided workouts; media, namely, live generated audio visual content featuring fitness content and classes; Computer application software for smart phones and mobile devices, namely, software for social networking, receipt and transmission of data, shopping, fitness tracking and instruction, weight management and fitness assessments; Computer application software for fitness tracking and instruction and fitness assessments; interactive multimedia computer software for use in database management, and for use in electronic storage of data which provides audio, audiovisual and video training information on the subject of physical exercise, physical exercise equipment, diet and nutrition, and pictures, images, text, and photos related thereto; computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in database management and use in electronic storage of data, in the field of exercise, fitness, and dietary information and instruction; downloadable electronic game software in the field of exercise, fitness, and dietary information and instruction; software for users to obtain personalized workout and fitness audiovisual content; software for personal assistant services; Downloadable computer and mobile application software that detects, tracks and monitors an individual's motions, body movements, body positioning and physical activity during fitness exercises using built-in camera and microphone; downloadable computer and mobile application software that interacts with the user and detects voice commands to control the application, provide recommendations, goal setting, feedback and conversational experiences related to the user's physical fitness and exercise; downloadable computer and mobile application software for detecting, tracking and monitoring an individual's motions, positioning and physical activity for use in fitness instruction and for providing real-time personalized feedback based on an individual's body movement and positioning during fitness exercises; downloadable computer and mobile application software for use in taking fitness classes, receiving fitness instruction, receiving real-time intensity and form feedback, receiving personalized recommendations based on past performance, sharing information with others, tracking and monitoring fitness goals, performance, movements, repetition counts and calories burned based on intensity and form during fitness exercises; downloadable computer and mobile software for accessing scheduled fitness classes featuring fitness exercises; Computer and mobile software that renders and controls a digital avatar that interacts with the user using a camera and microphone; computer software, namely, software for artificial intelligence used in mixed reality, iOT and mobile applications, namely, software for interacting with an avatar. Computer and mobile software for use in creating and analysing interactions between humans and an embodied artificial intelligence platform; Computer and mobile software that creates realistic facial, body and voice expressions and emotions to interact with the user for educational purposes; Computer and mobile software that understands user behaviours, gestures, voice commands and emotions based on artificial intelligence; computer and mobile software that provides recommendations based on past user behaviours, gestures, voice commands and emotions based on artificial intelligence; Computer and mobile software that creates a real-time social network among users of the software and permits those users to organize and execute a wide variety of personal and community activities and events, to invite others to participate in such activities and events, to transmit information about the personal and community activities and events to other users of the software and to receive information about other users' activities and events from those users, and to set up and maintain a database for the purpose of recording activity and event participation and information regarding personal and community goals; computer and mobile software that provides users with information regarding the brands, products and services of others, and that markets and promotes those brands, products and services by organizing, administering and executing sponsored campaigns, activities and events for others and product placements

Electrical and Scientific Apparatus

software as a service; software-as-a-service, namely, non-downloadable software for mobile phones, namely, software for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, personalized physical therapy services, meal plans and personalized audiovisual content; software-as-a-service, namely, non-downloadable software in the field of personalized audiovisual content; software-as-a-service, namely, non-downloadable software for use in physical fitness and exercise management; providing software in the field of physical fitness and exercise; software-as-a-service, namely, non-downloadable software for users to obtain, access and coordinate physical fitness training services, personal fitness coaching services, personalized workout programs, personalized physical therapy services, meal plans and personalized audiovisual content; software-as-a-service, namely, non-downloadable software for users to obtain personalized workout and fitness audiovisual content; software-as-a-service, namely, non-downloadable software for personal assistant services; software-as-a-service, namely, non-downloadable computer application software for mobile phones, namely, software for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, personalized physical therapy services, meal plans and personalized workout audiovisual content; software-as-a-service, namely, nondownloadable personalized audiovisual content in the field of physical fitness and health; software-as-a-service, namely, non-downloadable software applications for use in physical fitness and exercise management in the field of physical fitness and exercise; software-as-a-service, namely, non-downloadable software applications for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, personalized physical therapy services, meal plans and personalized workout videos; software-as-a-service, namely, non-downloadable computer software for streaming audio content; software-as-a-service, namely, non-downloadable computer software for streaming video content; software-as-a-service, namely, non-downloadable computer software for streaming audio visual content in the field of fitness; software-as-a-service, namely, non-downloadable computer software for fitness training, conditioning, advice, and guided workouts; software-as-a-service, namely, non-downloadable computer application software for smart phones and mobile devices, namely, software for social networking, receipt and transmission of data, shopping, fitness tracking and instruction, weight management and fitness assessments; software-as-a-service, namely, non-downloadable computer application software for fitness tracking and instruction and fitness assessments; software-as-a-service, namely, non-downloadable interactive multimedia computer software for use in database management; software-as-a-service, namely, non-downloadable interactive multimedia computer software which provides audio, audiovisual and video training information on the subject of physical exercise, physical exercise equipment, physical therapy, diet and nutrition, and pictures, images, text, and photos related thereto; software-as-a-service, namely, non-downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in database management; software-as-a-service, namely, non-downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in electronic storage of data in the field of exercise, fitness, and dietary information and instruction; software-as-a-service, namely, non-downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in education; software-as-a-service, namely, non-downloadable electronic game software in the field of exercise, fitness, and dietary information and instruction; software-as-a-service, namely, non-downloadable electronic game software in the field of education; Software-as-a service, namely, non-downloadable computer and mobile application software that detects, tracks and monitors an individual's motions, body movements, body positioning and physical activity during fitness exercises using built-in camera and microphone; Software-as-a service, namely, non-downloadable computer and mobile application software that interacts with the user and detects voice commands to control the application, provide recommendations, goal setting, feedback and conversational experiences related to the user's physical fitness and exercise; Software-as-a service, namely, non-downloadable computer and mobile application software for detecting, tracking and monitoring an individual's motions, positioning and physical activity for use in fitness instruction and for providing real-time personalized feedback based on an individual's body movement and positioning during fitness exercises; Software-as-a service, namely, non-downloadable computer and mobile application software for use in taking fitness classes, receiving fitness instruction, receiving real-time intensity and form feedback, receiving personalized recommendations based on past performance, sharing information with others, tracking and monitoring fitness goals, performance, movements, repetition counts and calories burned based on intensity and form during fitness exercises; Software-as-a service, namely, nondownloadable computer and mobile software for accessing scheduled fitness classes featuring fitness exercises; Software-as-a service, namely, non-downloadable computer and mobile software that renders and controls a digital avatar that interacts with the user using a camera and microphone; Software-as-a service, namely, non-downloadable computer software, namely, software for artificial intelligence used in mixed reality, iOT and mobile applications, namely, software for interacting with an avatar; Software-as-a service, namely, non-downloadable computer and mobile software for use in creating and analysing interactions between humans and an embodied artificial intelligence platform; Software-as-a service, namely, nondownloadable computer and mobile software that creates realistic facial, body and voice expressions and emotions to interact with the user for educational purposes; Software-as-a service, namely, non-downloadable computer and mobile software that understands user behaviours, gestures, voice commands and emotions based on artificial intelligence; Software-as-a service, namely, non-downloadable computer and mobile software that provides recommendations based on past user behaviours, gestures, voice commands and emotions based on artificial intelligence; Software-as-a-service, namely, non-downloadable computer and mobile software that creates a real-time social network among users of the software and permits those users to organize and execute a wide variety of personal and community activities and events, to invite others to participate in such activities and events, to transmit information about the personal and community activities and events to other users of the software and to receive information about other users' activities and events from those users, and to set up and maintain a database for the purpose of recording activity and event participation and information regarding personal and community goals; Software-as-a service, namely, nondownloadable computer and mobile software that provides users with information regarding the brands, products and services of others, and that markets and promotes those brands, products and services by organizing, administering and executing sponsored campaigns, activities and events for others and product placements; Creating and hosting an on-line community to enable users to organize and execute a wide variety of personal and community activities and events, to invite others to participate in such activities and events, to transmit information about the personal and community activities events to other users and to receive information about other users' activities and events from those users, and to set up and maintain a database for the purpose of recording activity and event participation and information regarding personal and community goals, and to enable businesses to interact with users for promotional purposes and for purposes of brand awareness and brand loyalty through sponsored campaigns, activities, events and product placements; providing software in the field of personalized audiovisual content

Computer and Scientific