marketing services for others; Brand concept and brand development services; Development of marketing strategies, concepts and tactics, namely, audience development, brand awareness, online community building and digital word of mouth communications; market research; public relations services; marketing and development services for athletes, coaches, and sports organizations;
Advertising and BusinessElectronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting programs via a global computer network; Broadcasting of programs via the internet; Broadcasting live sports analytics data via the internet; broadcasting live sports events via the internet; video, audio, and data broadcasting services via computer networks; internet broadcasting of voice, audio, data, and audio-visual programs via an internet platform featuring live and on-demand content; transmission and distribution of digital data, audio, and video content via the internet
Telecommunicationsdownloadable application for live sports streaming and providing video-on-demand content available via multiple platforms; downloadable mobile phone applications; downloadable smart TV applications; downloadable software for delivery of content via a decentralized computer network; downloadable software for streaming devices; Downloadable computer software for wireless content delivery
Electrical and Scientific ApparatusMedia production services, namely, video and film production; Entertainment media production services for the internet; entertainment services in the nature of production and distribution of sports related programming via multiple distribution networks; providing sports programming and information; providing promotional services in the nature of contests, sweepstakes, competitions, and matches; providing online video feeds featuring news, entertainment and sports related programming; Entertainment services, namely, provision of streaming multimedia programs in the field of sports distributed via various platforms across multiple forms of transmission media; entertainment services featuring the simulcasting and live streaming of sports games via global computer networks and wireless networks.
Education and Entertainment