ADRENALIZE ESPORTS GAMING CENTER
Mark Identification

ADRENALIZE ESPORTS GAMING CENTER

Serial Number

88853852

Filing Date

Mar 31, 2020

Registration Date

Aug 10, 2021

Trademark by

CONTENDER ESPORTS LLC

Active Trademark

Classification Information

Membership club services in the nature of providing discounts to members in the field of live video games

Advertising and Business

Entertainment services, namely, a video arcade housed in a live gaming center venue providing live video game stations; organizing video game tournaments with opponents virtually around the world; membership club services, namely, providing training to members in the field of video gaming; entertainment services in the nature of a video gaming league; arranging, organizing, conducting and hosting birthday parties. Entertainment services, in the nature of eSports and video game contests, games, tournaments, exhibitions, competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; Providing temporary use of on-line non-downloadable video game software for consumer use to upload, share, preview and /or publish video game content, music and related files; Entertainment services, namely, providing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; Entertainment services, namely, live performances by video game players; Entertainment services, namely, providing online, non-downloadable videos featuring games being played by others; Organizing eSports and video gaming leagues; Production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; Providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; Providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players

Education and Entertainment