ADRENALIN CUP
Mark Identification

ADRENALIN CUP

Serial Number

86428322

Filing Date

Oct 20, 2014

Trademark by

SKILINE MEDIA GMBH

Classification Information

software, computer programs (downloadable software), telephones (portable), applications for telephones (portable), downloadable image and video files; software, computer programs (downloadable software), software for uploading electronic media and videos; mobile telephones, mobile telephone applications, image and video files for downloading

Electrical and Scientific Apparatus

providing access to computer programs in data networks, providing access to information online, especially access to information regarding graphs on elevation gain, skiing areas, ski slope kilometres and weather conditions; telecommunication via online platforms and portals, cellular telephone communication; telecommunication; telecommunication, especially uploading video recordings onto the internet; providing electronic media or information via the internet or other communication networks; providing a portal for the collective use of videos; transmission of messages, files, videos, feature films and content via the internet and other computer and communication networks; services of an internet service provider; providing interactive internet forums

Telecommunications

education; training; entertainment; sports and cultural activities; videotaping; videotape film production and editing, rental of video cameras, videotaping individual ski video recordings; training; videotaping, videotape film production and editing, rental of video cameras, videotaping individual ski video recordings; training, especially using electronic media, multimedia content, videos, feature films, images, texts, photographs, games, education and entertainment, in particular providing multimedia content or information via the internet or other communication networks; publication of digital video, audio and multimedia entertainment; sports and cultural activities in relation to videotaping and internet technologies; sports and cultural activities; organizing sporting events and competitions

Education and Entertainment