ACM 1899 AQM
Mark Identification

ACM 1899 AQM

Serial Number

79310372

Filing Date

Dec 1, 2020

Registration Date

Nov 29, 2022

Trademark by

A.C. MILAN S.P.A.

Active Trademark

Classification Information

E-sports officiating; production of e-sports events, namely, organization of e-sports competitions; e-sports coaching; providing e-sports facilities; organization of e-sports competitions; organizing of e-sports activities, namely, organization of e-sports competitions; provision of information relating to e-sports; entertainment services relating to e-sports, namely, organization of e-sports competitions; organization of e-sports competitions; conducting of live e-sports events, namely, organization of live e-sports competitions; television show production in the nature of production of e-sports events as television programs; ticket reservation and booking services for e-sports events; ticket information services for e-sports events, namely, providing an Internet website portal featuring links to e-sports performance ticket information; interactive entertainment services, namely organization of e-sports competitions; entertainment services, namely, providing online video games; providing online information about strategies for playing computer games and video games; computer and video game amusement services, namely, providing online video games; providing online entertainment in the nature of fantasy sports leagues; teaching in the field of e-sports; meditation training; entertainment services, namely, organization of e-sports competitions; sporting activities, namely, organization of e-sports competitions; education academy services, namely, teaching in the field of e-sports; coaching in the field of sports; sport camp services; conducting fitness classes; arranging and conducting of sports events, namely, organization of e-sports competitions; physical education; radio entertainment production; television entertainment, namely, television news shows; practical training, namely, teaching in the field of e-sports; entertainment information; providing information in the field of education; recreation information; gymnastic instruction; night clubs; karaoke lounge services; production of radio and television programs; organization of balls; organization of sports competitions; arranging of beauty contests; entertainment in the nature of organization of e-sports competitions; organization of exhibitions for cultural or educational purposes; organization of lotteries; organization of fashion shows for entertainment purposes; organization of shows, namely, organization of fashion shows for entertainment purposes; arranging and conducting of training workshops in the field of software development; educational advice in the nature of vocational guidance; entertainment services in the nature of party planning; booking of seats for shows; publication of books; publication of texts, other than publicity texts; publication of electronic books and journals online; electronic publishing services, namely, publishing of electronic publications; presentation of live show performances; entertainment in the nature of theater productions; entertainment in the nature of holiday camp services; health club services, namely, providing instruction and equipment in the field of physical exercise; night club services; news reporters services; game services provided online from a computer network, namely, providing online, non-downloadable computer games; museum services in the nature of providing museum facilities; personal trainer services; recording studio services; organizing community sporting and cultural events; arranging and providing events, namely, organizing community sporting and cultural events; organizing, arranging, and conducting sporting events and tournaments, namely, organization of e-sports competitions; organization of ceremonies for presenting sporting awards, namely, organization of e-sports competitions; leasing of sports equipment, namely, rental of sports equipment, except vehicles; sports training services; organization and management of, competitions, sports competitions, and events, namely, organization of e-sports competitions; organization and arranging of stage shows and live performances, namely, organization of e-sports competitions; entertainment, in particular by means of providing multimedia content via the internet or other communications networks relating to recreational or sporting activities, namely, online multimedia production services in the field of e-sports

Education and Entertainment