A PLAGUE TALE REQUIEM
Mark Identification

A PLAGUE TALE REQUIEM

Serial Number

79335550

Filing Date

Dec 1, 2021

Trademark by

FOCUS ENTERTAINMENT

Classification Information

Recorded game software; recorded game software for computers; magnetic, optical and digital game programs, namely, recorded game software; automatic prepaid games for computers, namely, recorded game software that is automatic and prepaid; recorded video game software; recorded electronic game software for use with mobile telephones, tablets, personal computers and handheld electronic apparatus; computer hardware for use with virtual reality and augmented reality game software; downloadable motion picture films and television programs about fraternity, plague, legends and adventure provided via a video-on-demand service; cinematographic films about fraternity, plague, legends and adventure; downloadable audio and visual recordings featuring music; magnetic, optical, digital and electronic recording media, namely, blank digital storage media, blank optical discs, blank magnetic data carriers, blank recordable CDs and DVDs; blank recordable CDs and DVDs; blank DVD-ROMs for sound or video recording; computer game cartridges; downloadable video game software; mouse pads; computer mice; recorded software for use with mobile telephones and smartphones, namely, recorded software for playing games; recorded video game software programs for use with telephones, smartphones and mobile phones; computers; electronic book readers; stylus pens for computers; computer peripheral devices; external memories for computers; computer keyboards; integrated circuit cards and chip cards; blank electronic chip cards; downloadable music files; exposed cinematographic films; downloadable electronic publications in the nature of magazines in the field of video games; DVD players; DVD recorders; monitors for television receivers; television transmitters; earphones; audio headphones; audio and video headsets for use with computers; 3D spectacles and virtual reality spectacles; smartphones in the form of watches, namely, smartwatches; internet-connected objects, in watchband form or in watch form, namely, wearable activity trackers; protective cases and covers for portable telephones

Electrical and Scientific Apparatus

Games, namely, board games; electronic games apparatus other than those designed for use solely with an external display screen or monitor; automatic electronic gaming apparatus not operated with coins and other than those adapted for use with an external display screen or monitor; game consoles, namely, video game consoles; building games; parlor games; toys, namely, pet toys; toy action figures; joysticks, console controllers, and control levers for video games; electronic game consoles; electronic games apparatus adapted for use with an external display screen or monitor; toy action figurines; board games; miniatures being parts of board games; miniatures being parts of role-playing war games; trading and collectible card games and trading cards for games; cases adapted for card games; game boards for use with trading cards for games; dice games; cups for dice; bags specially adapted for portable video game consoles; bags specially adapted for handheld video game apparatus; protective cases specially adapted for portable video game consoles; board games with regard to fictional characters; war board games using miniature model soldier figurines as game playing pieces; toys, namely, balls for games; plush toys

Toys and Sporting Goods

Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services in the nature of providing online electronic games via telecommunication networks and via television broadcasting; entertainment services relating to e-sports, namely, arranging and conducting e-sports competitions; rental of video games; entertainment and education services, namely, arranging and conducting competitions, classes, workshops and training in the field of e-sports via online computer systems; organizing competitions for educational or entertainment purposes, in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; organization of games; providing information for entertainment purposes, namely, providing a website featuring entertainment information; organization of events, whether professional or not, for entertainment or educational purposes, namely, entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; entertainment services, namely, arranging and conducting live exhibition events performed by video game players; entertainment services, namely, providing non-downloadable online videos featuring others playing live video games; producing audio and video recordings for video games that are recorded on interactive disks and audio-digital CD-ROMs; publishing of multimedia programs, namely, publishing multimedia video games, for interactive or non-interactive use; entertainment and educational services, namely, organizing and conducting live music concerts, sports competitions, e-sports competitions, and congresses in relation to video games about fraternity, plague, legends and adventure; organizing video game tournaments and competitions; entertainment services, namely, organization of games; e-sports training; organizing of and officiating at e-sports competitions and events, namely, contests; organizing e-sporting events, namely, organizing e-sports competitions and exhibitions for entertainment purposes; provision of non-downloadable online electronic publications in the nature of magazines in the field of e-sports; production and distribution of films; entertainment services, namely, production, distribution and post-production of motion picture films, television programs, and multimedia entertainment videos; entertainment services, namely, online electronic game services from a computer and/or electronic network especially between computers and mobile telephones; providing entertainment information about the choice of data communication games, video games, audiovisual games, teaching games, and educational games for entertainment purposes; leisure services in the nature of providing virtual environments in which users can interact for leisure purposes; providing online non-downloadable comic books and graphic novels

Education and Entertainment