Entertainment services, namely, providing online computer and video games; Providing computer games for use network-wide by network users; Providing interactive, multiplayer, and single player online video games played via computer or communications networks; Providing online computer, video, and electronic games from a computer network; Providing online virtual reality games; Providing online augmented reality games; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes; Organizing, conducting, and operating video game competitions and tournaments; Entertainment services in the nature of organizing, arranging, and hosting live show performances and social entertainment events; Multimedia publishing of software and games; Multimedia publishing of interactive computer and video game programs and software; Multimedia entertainment production and publishing services; Electronic publishing services for others, namely, multimedia publishing of computer and video game software; Online electronic publishing of text and graphic works of others featuring social media information in the field of video and computer games; Entertainment services, namely, providing an online environment in the nature of a website featuring entertainment content in the nature of musical performances streaming via the internet and entertainment events in the nature of musical performances live streaming via the internet; Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts in the field of video games, and audiovisual and multimedia videos in the field of video games via the internet; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing temporary use of nondownloadable video games; Entertainment services, namely, providing online player versus player (pvp) video games; Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment, or educational purposes; Provision of entertainment services in the nature of interactive, immersive, and virtual reality events, exhibits, and experiences in the field of video games; Electronic game services provided by electronic communication means; Entertainment services, namely, providing online virtual environments where users can attend online virtual facilities for streaming entertainment content and live streaming video of entertainment events; Providing online non-downloadable electronic publications in the nature of event programs in the field of video games; providing online non-downloadable comic books; Organizing and conducting business conferences for commercial purposes in the interactive entertainment, virtual reality, consumer electronics, and video game entertainment industries
Education and Entertainment