Board games; Card games; Jigsaw puzzles; Collectable toy figures; Stuffed toys; Children's educational toys for developing cognitive, emotional, and recreational engagement skills
Toys and Sporting GoodsProviding on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of education, entertainment, character engagement, and digital collectibles; Providing an on-line forum for users to engage in discussions about education, entertainment, character engagement, and digital collectibles; Streaming of audio, visual, and multimedia material on the Internet
TelecommunicationsDownloadable educational mobile applications featuring instruction in emotional intelligence, social learning, literacy, math, science, and other general K–8 subjects; Downloadable computer software for AI-driven image generation and interactive character engagement in the field of general education; Digital collectibles in the nature of downloadable image files of character-based avatars and puzzles authenticated by non-fungible tokens (NFTs); Downloadable multimedia files containing artwork, text, audio, and video relating to children’s educational content and AI-powered character branding authenticated by non-fungible tokens (NFTs); Downloadable game software for use on mobile and handheld devices in the fields of entertainment, action games, and casino-style games
Electrical and Scientific ApparatusPrinted flash cards; Printed educational publications, namely, workbooks, activity cards, coloring books, and posters in the fields of emotional intelligence, social learning, and general academic subjects for children
Paper Goods and Printed MatterEducation services, namely, providing on-line classes and interactive AI-based games in the field of emotional development, social learning, literacy, math, science, and general education for children
Education and EntertainmentProviding on-line non-downloadable software using artificial intelligence (AI) for generating digital images and multimedia content; Providing online non-downloadable game software; Providing temporary use of on-line non-downloadable software for character-based educational interaction, image generation, entertainment content, and digital collectibles; Software as a service (SAAS) services featuring software for AI-powered educational applications, game systems, and personalized learning experiences
Computer and Scientific