Serial Number

98334471

Filing Date

Dec 28, 2023

Trademark by

TYSON NGO

Classification Information

Computers; Headsets; Eye glasses; Headsets for playing video games; Headsets for virtual reality games; Smart glasses; Virtual reality glasses; Wireless cellular phone headsets; Wireless headsets for smartphones; Wireless headsets for tablet computers

Electrical and Scientific Apparatus

Paper; Digital printing paper; Label printing machines; Printed guide books featuring entertainment; Printed guide books featuring computer and video game strategy; Printed publications, namely, flyers, magazines, manuals, and newsletters in the field of computer games, video games, cartoons and general entertainment; Writing implements; Writing utensils

Paper Goods and Printed Matter

Belts for clothing; Clothing, namely, sports wear; Clothing, namely, beach clothing, casual clothing, children's clothing, hats, flip-flops; Clothing, namely, casual and athletic wear; Clothing, namely, underwear, swimwear; Clothing, namely, hats and caps; Clothing, namely, hoodies, sweatshirts, shirts, t-shirts, polo shirts, jackets, pants, shorts, gloves, hats and scarves; Clothing, namely, t-shirts, polos, hoodies, sweat shirts, track pants, sweat pants, caps, shoes; Figure skating clothing, namely, dresses, pants, jackets, gloves

Clothing

Apparatus for electronic games adapted for use with an external display screen or monitor; Arcade-type electronic video games; Arcade games; Board games; Cases for toy namely, video games; Controllers for game consoles; Game controllers in the nature of keyboards for computer games; Hand-held consoles for playing video games; Video game machines; Video game machines for use with external display screen or monitor

Toys and Sporting Goods

Conducting of entertainment events in the nature of competitions for encouraging use and development of interactive electronic games entertainment; Conducting of entertainment events in the nature of competitions for encouraging use and development of video game entertainment software and hardware; Conducting of entertainment events in the nature of videogame tournaments; Conducting of entertainment events in the nature of live sporting events transmitted via the internet; Entertainment in the nature of e-sports competitions; Entertainment in the nature of live performances by video game players; Organizing exhibitions for cultural or educational purposes in the fields of comic books, animations and gaming; Organizing exhibitions for cultural or educational purposes in the fields of computer game design, virtual reality, cloud computing, graphic design and computer software development; Providing entertainment information in the field of video games via internet; Providing online non-downloadable electronic publications in the nature of magazines, journals and newsletters in the field of computer games, video games, cartoons and general entertainment

Education and Entertainment