Serial Number

97767213

Filing Date

Jan 25, 2023

Registration Date

Mar 26, 2024

Trademark by

WORLD WIDE SCHOLASTIC ESPORTS FOUNDATION INC

Active Trademark

Classification Information

Entertainment services, namely, providing online video games and conducting live entertainment in the nature of video games being played by others; entertainment services, namely, providing online live entertainment in the nature of video games being played by others; entertainment services, namely, providing temporary use of non-downloadable video games; providing on-line video games and electronic sports (esports) games; providing a website featuring news, information, commentary, and multimedia content in the nature of non-downloadable videos, articles, podcasts, images, and games in the field of entertainment, namely, video gaming, videogames, sports, electronic sports (esports), and related entertainment; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); providing continuing entertainment, educational, and informational audiovisual programs, segments, and webisodes featuring news and commentary on gaming, video games, sports and electronic sports (esports) accessible by satellite, television, cable television, internet, wireless networks, and through transmission of audio and video signals to any type of visual display device; providing online non-downloadable electronic publications in the nature of newsletters, newspapers, e-books, and magazines in the field of video gaming, video games, sports and electronic sports (esports); organizing, conducting, producing and hosting social entertainment events; operation and coordination of electronic sports (esports) and video gaming leagues for recreational game playing purposes; educational services, namely, programs and seminars in the field of video gaming, video games, sports and electronic sports (esports); educational services, namely, developing curriculum for others in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics; educational services, namely, training educators in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics and providing curricula in connection therewith

Education and Entertainment