decorative magnets; hand grips, stands, and mounts adapted for handheld electronic devices, namely, smartphones, tablet computers, cameras, and portable sound and video players
Electrical and Scientific Apparatusgoods made from paper and cardboard, namely, framed art prints and stickers; photographs
Paper Goods and Printed Matterclothing, namely, tops, shirts, sweatshirts, jackets, hoodies, jerseys, bottoms, sweatpants, pants, scarves, loungewear and socks; headwear; footwear
Clothingadvertising services; marketing services; advertising, marketing, and promoting the goods and services of others in relation to video games and electronic sports; distribution of advertising, marketing and promotional material; provision of advertising space, time and media, namely, rental of advertising space and rental of advertising time on communications media; promotional sponsorship of electronic sports events, competitions, and tournaments; retail store services and online retail store services featuring clothing, footwear, headgear, sports articles, stationery, apparatus for recording, transmission and reproduction of sound and images, books, newspapers, magazines, publications, video games, toys, dolls, badges of all kinds, key rings, tickets, watches and jewelry, bags, luggage, briefcases, umbrellas, flags and pennants, alcoholic and non-alcoholic beverages, confectionery, interactive entertainment and education products, interactive compact disks, CD-ROMs and computer games, downloadable mobile applications, and computer programs
Advertising and Businessentertainment services in the nature of professional gamers competing in video game competitions; entertainment services in the nature of organizing and conducting eSports and video game contests, video game tournaments, entertainment exhibitions, sports competitions and eSports and video game events rendered live at indoor and outdoor venues, provided as an ongoing live series delivered by the media of radio, television, and the Internet, and recorded for the purpose of distribution through the media of radio, television, and the Internet; providing temporary use of on-line non-downloadable video game software for consumer use; entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; entertainment services in the nature of eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; providing a web-based system and on-line portal for eSports and amateur gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players
Education and Entertainment