Serial Number

97559855

Filing Date

Aug 23, 2022

Trademark by

CARNIVAL CORPORATION

Classification Information

Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens (NFTs); Downloadable image files containing scannable two-dimensional codes authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring virtual cruise ship goods, namely, food and beverages and articles of clothing for use in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring travel tour guides and games for use in online virtual worlds

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music and video clips authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and other fashion accessories, electronic consumer products, drinkware, toys, home décor, photographs and holiday decorations for use in online virtual worlds

Advertising and Business

Travel agency services rendered in an online virtual world, namely, making reservations and bookings for physical transportation of passengers and tourists by land, air, and water; travel and transport information services rendered in an online virtual world for passengers and tourists physically traveling; travel arrangement services rendered in an online virtual world, namely, arranging physical transportation for travel tours

Transportation and storage

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and other fashion accessories, electronic consumer products, drinkware, toys, home décor, photographs and holiday decorations for use in virtual environments created for entertainment purposes

Education and Entertainment

Computer services, namely, creating an on-line virtual environment for users to access virtual world platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content

Computer and Scientific