Serial Number

97406419

Filing Date

May 11, 2022

Trademark by

BLOCKCHAIN GAME PARTNERS INC.

Classification Information

Downloadable computer software for managing electronic payment transactions using distributed ledger technology (DLT); Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Downloadable software for streaming, delivering, distributing, transmitting, sharing, storing, collecting, retrieving, organizing, creating, publishing, arranging, and editing audio, music, video, audiovisual, and multimedia content; Downloadable virtual goods for use in online virtual worlds and metaverse; Downloadable software featuring virtual currency, namely, computer programs featuring currency for use in online virtual worlds and metaverse; Downloadable audio and music files; Downloadable audio and music files authenticated by non-fungible tokens (NFTs); Downloadable audio and music recordings; Downloadable video recordings; Downloadable computer software for processing video and digital sounds, music and audio files; Downloadable software for streaming multimedia entertainment content; Downloadable software for engaging in social networking and interacting with online communities; Downloadable software for creating, managing, and interacting with an online community; Downloadable software for creating, managing, and accessing groups within virtual communities; Downloadable software that enables individuals, groups, companies, and brands to create and maintain an online presence for marketing and sales purposes; Downloadable software for organizing events, searching for events, calendaring events, and managing events; Downloadable software for metaverses, virtual worlds, and virtual reality

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital art, images, music, sound, audio, video, audiovisual, and game files authenticated by non-fungible tokens (NFTs); Promotional advertising of products and services of third parties through sponsoring arrangements and license agreements relating to art, images, music, sound, audio, video, audiovisual, and game files; Online retail store services for downloadable art, images, music, sound, audio, video, audiovisual, and game files; Online wholesale store services for downloadable art, images, music, sound, audio, video, audiovisual, and game files

Advertising and Business

Collecting fees and monies and making payments to intellectual property owners, entertainers, musicians, creators, promoters, influencers, and the owners and hosts of non-fungible tokens (NFTs); Intellectual property and fee calculation services; Issuance of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, and utility tokens; Online real-time virtual currency trading; Virtual currency dealing trading services; Virtual currency trading and transfer services; Digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token, and utility token trading services; Financial services, namely, electronic funds transfer and trading of cryptocurrency and providing information and data about cryptocurrency; Financial transaction services involving cryptocurrency, non-fungible tokens (NFTs), and blockchain technology; Providing financial information in the fields of digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto tokens, non-fungible tokens, and utility tokens; Providing financial information in the field of decentralized finance (DeFi)

Insurance and Financial

Streaming of music, audio, video, and audiovisual materials via the Internet, mobile networks, and computer networks; Electronic transmission of digital media content for others via the Internet, mobile networks, and computer networks; Communications services, namely, transmitting streamed music, sound, audio, video, and audiovisual recordings via the Internet, mobile networks, and computer networks; Online distribution of data, sound, music, images, photos, graphics, audio, video, and audiovisual content and media in the nature of transmitting and streaming of audio, visual, and audiovisual material via a global computer network; Providing online chat and virtual locations for social networking; Providing online chat and virtual locations for transmission of data and messages among computer users

Telecommunications

Providing an online environment for users to share data, audio, video, and audiovisual content for entertainment; Providing temporary use of online non-downloadable software through which people locate information about people, events, and competitions in the entertainment field; Multimedia publishing of software, games, music, audio, video, audiovisual content, and electronic publications; Providing metaverse in the field of entertainment; Providing information, reviews, and personalized recommendations of software, games, music, audio, video, and events in the field of entertainment; Entertainment, namely, providing non-downloadable playback of music, audio, video, and multimedia content; Provision of non-downloadable music, video, audio, and audiovisual programs via an online video-on-demand service; Providing a database of digital entertainment content; Entertainment services, namely, providing information and commentary in the fields of games, music, and entertainment all via a global computer network; Entertainment services, namely, providing online contest, sweepstakes, quizzes, and incentive award programs designed to reward program participants; Entertainment services, namely, providing a website featuring entertainment information, namely, rankings displays and statistics of users relating to performance; Production of computer software; Providing an online environment featuring streaming of entertainment content; Arranging and conducting online and in person educational talks, speeches, demonstrations, seminars, workshops, exhibitions, conferences, and networking opportunities in the field of computer games, gaming, music, entertainment, finance, blockchain, virtual currency, non-fungible tokens (NFTs), and digital tokens; Entertainment services, namely, providing online photographic, audio, video, and prose presentations featuring educational conferences, live talks, and videotaped talks on the subjects of computer games, gaming, music, entertainment, finance, blockchain, virtual currency, non-fungible tokens (NFTs), and digital tokens; Computer services, namely, hosting an online multimedia virtual environment in which users can interact for entertainment purposes; Entertainment services in the nature of organizing and conducting computer game contests and computer game tournaments; Entertainment exhibitions, competitions, and events rendered live at indoor and outdoor venues and through the Internet; Entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities, and contests centered around computer gaming; Entertainment services, namely, live performances by video game players, musicians, and entertainers; Entertainment services, namely, providing online non-downloadable videos featuring, music, videos, and games being played by others; Providing a web-based system and online portal for gamers to participate in online gaming; Providing online news, information, and commentary in the fields of computer games, gaming, music, entertainment, computer and video game players, finance, blockchain, virtual currency, non-fungible tokens (NFTs), and digital tokens; Online journals, namely, blogs featuring computer games, gaming, music, entertainment, finance, blockchain, virtual currency, non-fungible tokens (NFTs), and digital tokens

Education and Entertainment

Software as a service (SaaS) services featuring software for minting non-fungible tokens (NFTs); Online non-downloadable computer software for managing electronic payment transactions using distributed ledger technology (DLT); Online non-downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Online non-downloadable software for streaming, delivering, distributing, transmitting, sharing, storing, collecting, retrieving, organizing, creating, publishing, arranging, and editing audio, video, audiovisual, and multimedia content; Computerized data storage; Hosting metaverse featuring data, sound, music, images, photos, graphics, audio, video, and audiovisual content for others; Online non-downloadable software featuring technology that enables users to upload, download, and share information, data, sound, music, images, photos, graphics, and audio and video content and organize and conduct online meetings, gatherings, and interactive discussions; Online non-downloadable software for streaming data, sound, music, images, photos, graphics, audio, and video content; Online non-downloadable software featuring virtual goods for use in online virtual worlds and metaverse; Online non-downloadable software featuring virtual currency, namely, computer programs featuring currency for use in online virtual worlds and metaverse; Online non-downloadable audio and music files; Online non-downloadable software audio and music files authenticated by non-fungible tokens (NFTs); Online non-downloadable software for processing video, music, and digital sounds and audio files; Online non-downloadable software for streaming multimedia entertainment content; Online non-downloadable software for engaging in social networking and interacting with online communities; Online non-downloadable software for creating, managing, and interacting with an online community; Online non-downloadable software for creating, managing, and accessing groups within virtual communities; Online non-downloadable software that enables individuals, groups, companies, and brands to create and maintain an online presence for marketing and sales purposes; Online non-downloadable software for organizing events, searching for events, calendaring events, and managing events; Design and development of computer software; Providing online computer games; Providing online metaverses and virtual worlds; Providing online non-downloadable game and music software; Computer services, namely, creating an online community for users to access online metaverse platforms; Creating an online community for digital assets, non-fungible tokens, and metaverses and online worlds; Platform as a service (PaaS) featuring computer software platforms for metaverse; Software as a service (SaaS) featuring computer software platforms for metaverse

Computer and Scientific

Online social networking services; Online social networking services accessible by means of downloadable mobile applications

Personal