88220026
Dec 6, 2018
Oct 6, 2020
SHANGHAI BILIBILI ESPORTS INFORMATION AND TECHNOLOGY CO. LTD.
Active Trademark
Software, namely, downloadable mobile applications for use in managing and participating in esports leagues and video game competitions; downloadable mobile application for providing esports programming and information; downloadable mobile applications for providing previews, alerts, replays, video clips of esporting competitions, and web cam feeds, all in the field of esports and video games; downloadable mobile application for providing entertainment and eSports related news and for operating headphones and computer peripherals used in connection with videogames and videogame systems; mouse pads; wearable activity trackers; cases for smartphones
Electrical and Scientific ApparatusPrinted matter, namely, posters, event programs, comics, stickers, periodicals, collectable trading cards, and sports and esports trading cards, stationery, photographs
Paper Goods and Printed MatterBackpacks; backpacks with rolling wheels; all-purpose carrying bags; bags for use in road travel; bags with rolling wheels; courier bags; duffle bags; handbags; labels holders and tags for luggage; messenger bags; purses; school bags; canvas shopping bags; tote bags; travel bags; traveling sets in the nature of separate pieces of matching luggage; umbrellas; walking sticks; wallets
Leather GoodsClothing for men, women, and children, namely, shirts, T-shirts, sport shirts, polo shirts, sweatshirts, jerseys, sweatpants, hats, caps, gloves, hoodies, jackets, shorts; costumes, namely, costumes for use in the amusement industry to dress up as a team mascot and esports players
ClothingToys, games and playthings, namely, board games and plush dolls, sporting articles, namely, esports related sporting articles, namely, gaming gloves being gloves adapted for use with video games, and headwear in the nature of gaming headsets adapted for use with video games; decorations for Christmas trees; toy action figures and toy action figure accessories; console game controllers, namely, hand-held game consoles and controllers for egame consoles; headgear, namely, virtual reality headgear and esports headgear, all being in the nature of gaming headsets adapted for use with video games
Toys and Sporting GoodsEntertainment services, namely, providing esports and video game programming, competitions and leagues and other related content in the nature of sports matches, esports matches, esports related television shows, and interview programs featuring esports players and video game participants delivered by television, radio, and the internet being accessible via mobile software applications and also featuring information, previews, replays, video clips of esports and video game competitions distributed via various platforms across multiple forms of transmission media, all in the field of esports and video games; Entertainment Services, namely, conducting esports and video game competitions; education services, namely, conducting classes, seminars, conferences, and training workshops in the field of esports; providing of training in the field of esports; entertainment services, namely, providing online non-downloadable television shows and sports matches featuring esports players; sporting and cultural activities, namely, organizing and conducting esports matches and esports sporting events
Education and Entertainment