86518927
Jan 29, 2015
Jun 4, 2019
Active Trademark
Educational software for elementary and secondary students in the fields of math and visual learning; computer software and mobile applications for teaching and learning early education, elementary, middle school and high school math and science; measuring rulers; headphones; mousepads; downloadable computer game software via a global computer network and wireless devices for teaching and learning early education, elementary, middle school and high school math and science; video game software for teaching and learning early education, elementary, middle school and high school math and science; compact discs featuring music; downloadable electronic publications, namely, worksheets and posters in the fields of children's education, music or math, excluding electronic publications consisting of or including multiple worksheets in the nature of an ebook
Electrical and Scientific ApparatusPrinted educational, instructional and teaching materials in the field of math, namely, newsletters; educational publications, namely, posters in the fields of education, science, math, neuroscience, and visual learning; decorative pencil-top ornaments; and all excluding books
Paper Goods and Printed MatterBags, namely, drawstring bags, tote bags and all-purpose carrying bags; and all excluding book bags
Leather GoodsOn-line retail store services featuring rulers, pens, pencils, pencil toppers, temporary tattoos, stickers, posters, wristbands, lanyards, jewelry, progress charts, bags, excluding book bags, dolls, prizes for students, excluding books
Advertising and BusinessEducational services, namely, providing continuing education courses, classes, workshops, seminars, and non-downloadable webinars in the field of teaching mathematics to early education, elementary, middle school and high school students, and distribution of digital training material in connection therewith; educational services, namely, training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, namely, conducting symposia, classes, workshops, seminars and non-downloadable webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods to educators; developing educational manuals in the fields of math, music and elementary school, middle school and high school curricula; providing temporary use of non-downloadable game software in the field of teaching mathematics to early education, elementary, middle school and high school students; entertainment services, namely, live appearances by a costumed character; and all of the aforesaid services excluding book publishing
Education and EntertainmentSoftware as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service (SaaS) services featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service featuring software for use in creating online communities for registered users to form virtual communities of learners and engage in social networking for students in mathematics or science; software as a service featuring software for use in providing access to webinars and online courses for professional development in the field of teaching
Computer and Scientific