Handheld entertainment device, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks; mobile entertainment device, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks; computer hardware; electronic game streaming devices in the nature of digital media streaming devices; high performance computer hardware with specialized features for enhanced game playing ability; electronic, computer, and interactive software for gaming, graphics processing, the storage of electronic data, processing and display of multimedia content, and for operating and managing integrated circuit components; video game software; mobile digital computing devices, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks; hand held electronic devices, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks; electronic publications in the nature of books, manuals, blogs, magazines, e-zines and newsletters featuring information regarding electronic game devices and electronic games; computer game software; electronic game software; video game software; audio and video receivers; audio receivers; video receivers; audio and video players; audio players, video players; electronic display screens; flat panel display screens; LCD display screens; computer, video and touch screen monitors; computer screens; projection screens; video screens
Electrical and Scientific ApparatusHand-held units for playing electronic, computer, interactive, and video games; electronic video game machines other than those adapted for use with an external display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content; gaming devices, mobile gaming devices and mobile portable gaming devices, namely, gaming machines with or without video output for playing computer games and video games; electronic gaming machines for use with an external display screen or monitor
Toys and Sporting GoodsEntertainment services, namely, providing access to entertainment related digital content
TelecommunicationsProviding non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; providing entertainment information relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games
Education and EntertainmentTechnical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems; troubleshooting in the nature of diagnosing problems with consumer electronics; platform as a service (PAAS) featuring computer software platforms for downloading, storing, viewing, playing and interacting with digital content, computer and video games and computer software applications; consulting services in the field of gaming technology and graphics software, namely, providing consultation in the field of electronic gaming, and computer graphics software; computer programming services for customers that enable the customers' digital and handheld devices to download and utilize games and entertainment-related content; software as a service, namely, providing a customer service software platform to enable interaction between customers and service representatives to resolve product issues
Computer and Scientific