(Based on Use in Commerce) computer software, namely, educational software featuring instruction in reading and writing skills, critical thinking, comprehension and general knowledge skills, all for use with computers and portable and handheld tablet computers, electronic notepads, phones, MP3 players, and personal digital assistants; software for use in educational data management; computer application software featuring learning management system; (Based on Intent to Use) electronic books featuring reading and writing skills, critical thinking, comprehension and general knowledge skills, all recorded on computer media
Electrical and Scientific Apparatus(Based on Intent to Use) clothing, namely, shirts, pants, sweaters, sweatshirts, pajamas, hats, socks, underwear, t-shirts, jackets, mitts, and gloves; clothing for children, namely, shirts, pants, sweaters, sweatshirts, pajamas, hats, socks, underwear, t-shirts, jackets, cloth bibs, mitts in the nature of mittens, gloves, costumes for use in children's dress up play and Halloween costumes
Clothing(Based on Intent to Use) children's games, namely, puzzles, playing cards, board games, board games with electronic features; stuffed toy animals; modeled plastic toy figurines; novelty items, namely, paper party hat, costume masks, and doll costumes
Toys and Sporting Goods(Based on Use in Commerce) providing online non-downloadable educational publications in the nature of books, magazines, and brochures in the field of reading and writing skills, critical thinking, comprehension and general knowledge skills; providing online educational programs and instruction in the field of reading and writing skills, critical thinking, comprehension and general knowledge skills; creation and development of school curriculum for educators; instruction in reading, writing, critical thinking, comprehension, and general knowledge; providing information in the field of education; (Based on Intent to Use) book and magazine publishing
Education and Entertainment