Clothing, including outerclothing, underwear, sashes for wear, t-shirts, sweaters, jackets, socks, stockings, neckties, ascots, layettes [clothing], bathing suits, bath robes, boxer shorts, knitwear [garments], clothing for gymnastics, clothing for sports, nightgowns, belts, sweatbands, overalls, bibs, not of paper; headgear, including baseball caps and other caps with visors; footwear; articles of clothing, footwear and headgear; arm sleeves; finger sleeves.
ClothingTeaching; instruction; training; entertainment services; cultural activities; sporting activities; publishing, reporting and writing of texts; ticket reservation and booking services for education, entertainment and sports activities and events; interactive entertainment services; games services provided on-line from a computer network; provision of online entertainment information relating to computer games, computer extensions for games and game players; interactive computer game services; interactive entertainment services; providing of interactive online multi-player computer games via the internet and electronic communications networks; organization, arranging and conducting of games and competitions, including via the internet; providing online electronic publications, not downloadable; arranging and conducting competitions for video gamers and computer game players; audio, video and multimedia production and photography; publishing of data, information, images, texts, news as a publishing service; training relating to the professional video game industry in the field of electronic sports and video games; conducting virtual reality games [online]; entertainment services, namely providing on-line, non-downloadable media and virtual goods, namely avatars, clothing, pets, vehicles, tools, sports equipment, toys, accessories, access keys and weapons, digital files, artistic and creative works, players, games, records, statistics, information, photos, images, videos, game footage, highlights, and experiences in the field of sport and e-sport for use in virtual environments; entertainment services provided by virtual environments in which users can interact for recreational or entertainment purposes; organising, arranging and conducting of entertainment, sporting, arts and cultural events; arranging and conducting of interactive live video game tournaments; film production services, namely production of virtual reality films; video game entertainment services; providing on-line interactive computer games; digital video, audio and multimedia entertainment publishing services; organization of exhibitions of digital art and creative works in the field of e-sport.
Education and Entertainment