79373125
Jan 4, 2023
Nov 19, 2024
Active Trademark
Teaching robots; downloadable image files containing computer programming for children; Recorded and downloadable computer software platforms for data management in the field of computer programming for children; downloadable electronic publications in the nature of books, magazines, and brochures in the field of computer programming for children; downloadable computer programs for use in database management and electronic storage of data in the field of computer programming for children; computer peripheral devices; downloadable computer software applications for mobile phones, portable media players, handheld computers, namely, software for use in database management and electronic storage of data for computer programming for children; downloadable computer software applications for smartphones, namely, software for use in database management and electronic storage of data for computer programming for children; audiovisual teaching apparatus, namely, audiovisual receivers; audio books in the field of computer programming for children
Electrical and Scientific ApparatusAcademies being education service, namely, conducting classes, seminars, conferences, workshops, and field trips in the field of computer programming for children; Teaching in the field of music, remedial reading, and computer programming for children; coaching in the field of sports, managing personal finances, and computer programming for children; arranging and conducting of workshops in the field of yoga, digital marketing, and computer programming for children; arranging and conducting of in-person educational forums in the field of global economics, public education policy; organization of competitions, namely, education and entertainment services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; providing online non-downloadable electronic publications in the nature of books, magazines, and brochures in the field of computer programming for children; health club services, namely, providing instruction and equipment in the field of physical exercise; entertainment services namely, casino gaming, and conducting carnivals
Education and Entertainment